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1:
Locking of Managed Texture
2:
Texture array in HLSL
3:
.Net Framework 2.0/XNA Framework Integration?
4:
Vector Math Help
5:
What kind of documentation do you wish to see?
6:
Adding Text to a Screen
7:
Texture.FromBitmap() is different from other ways?
8:
feature request: virtual folders
9:
A gaming vision of epic proportions....
10:
error 1304 and error 2350
11:
Do render targets have to be the same size as the back buffer?
12:
Arcball not center in the middle of the mesh...
13:
Will all resource files have to go through CPL
14:
HLSL - do all my matrix math inside shader?
15:
Mesh.Clone is disposed with original
16:
XNA Overview Webcast
17:
C vs C#
18:
Sprite scaling
19:
XNA & noob programmer != success?
20:
PNG Alpha Channel
21:
What do do after animating a sprite
22:
really really need help
23:
Alpha Level Question?
24:
Edit soundwave frequencies?
25:
Help! <- Subject not meaningful.
26:
Creating a render target texture with alpha?
27:
Not convinced that texturing actually works
28:
displaced texture on a mesh
29:
Simple DirectX Problem
30:
I have already installed all the programs but I have a problem
31:
Connecting meshes
32:
Direct X update
33:
help with Pan Tilt and Zoom with simple 3D Cube
34:
RenderToSurface
35:
Persisent transparency issue with DirectDraw using VB .NET 2003 & DX9.0c
36:
Compound Components & Z-Order
37:
Export Error D3DMaya7ExportX plugin
38:
DirectX Application deployment
39:
XInput 1.3 keyboard support
40:
texture coordinates
41:
2D Text
42:
Storage
43:
Not Understanding Game Components
44:
Problems getting the Alpha channel to work on a 3D object texture
45:
About "discard" keyword
46:
Editing Sound frequencies
47:
Multithreaded Resource Loading
48:
3DS MAX Create HLSL Effect
49:
XACT praise, request
50:
Problems with user controls in DirectDraw
51:
Research: If I was to create a character for a game, how would we get developers to actively develop it?
52:
Where do I buy the whole devkit for XBOX 360
53:
DXUT-UI Callback-Method as Class Member
54:
Matrix.Scaling Problem
55:
Performing custom blending in pixel shaders?
56:
Welcome to the Performance forum!
57:
that geowars effect...
58:
is directplay supported anymore?
59:
How to create video from discrete images?
60:
Vector maths methods...
61:
how to graph a cube using d3dx8?
62:
How am I supposed to expose objects as properties?
63:
I may have gotten the wrong idea, but...
64:
HLSL - Pulling a list of techniques from FX file
65:
"Your first game" graphics device errors
66:
Height map from texture
67:
Capturing left & right channels seperately
68:
Debugging program that won't start
69:
My managed directx is horribly slow.. help!
70:
How do I know if a resource is managed or not?
71:
Bullet Fires Only Once--Never again
72:
type or namespace "device" not found error
73:
New Text Input Component
74:
Fire a Bullet
75:
HLSL Question
76:
Vertex Buffer question
77:
What a drag...
78:
Text To Speech
79:
More on the slowdown issue?
80:
DrawTransform problem - looks like a DriectX bug
81:
Beta 2 sneak peak
82:
Will the MethodInfo class in System.Reflection be available on Xbox 360?
83:
Possible bug? - Textures and Source Areas
84:
Early Z and alpha test
85:
Graphics "filters"
86:
HLSL WATER RIPPLE ?
87:
Collision questions
88:
Tile Engine Tutorial Series Update
89:
Is DirectX9c realistic for all my UI needs?
90:
Networking Capabilities with XNA....?
91:
XNA with 360 Remote
92:
can be used PixelShader for post-processing in XNA 2D SpriteBatch?
93:
select sound device
94:
DrawTransform problem - ploted lines to suddenly "jump" to infinity
95:
Question on generating the planes for BoundingFrustum
96:
have a look at my 3d game in progress
97:
AntTweakBar library
98:
why case sensitive?
99:
Custom Rotation
100:
Getting cue duration
101:
slow, jerky execution
102:
How to define a texture buffer?
103:
XNA with other languages
104:
visual c++ and directX config
105:
weird ghosted/double image of rotating object
106:
Spacewar only playable with 360 Controller?
107:
Video memory size
108:
slow internet and want xna
109:
Problem with the default Windows Game in XNA
110:
Newbie Q: How to get rid of sprites
111:
Save As for an entire project?
112:
Any 3D tutorials for XNA?
113:
measuring the frequency of a sound
114:
need help please - newbie
115:
Resource Management And GC.Collect() in XNA
116:
How to get amount of free/total local video memory?
117:
GetObjectByValue in XNA?
118:
DXSDK vs. DX runtimes
119:
DirectX 8 Question
120:
samplecmp usage?
121:
Prevent Adaptergroup-Device from Stalling
122:
Best 3D framework for .Net applications? (not games)
123:
Vertex Declaration Size
124:
Heightmap-line intersection
125:
GameServices
126:
Using DirectX in Internet Explorer IE
127:
spacewars window displayed off-screen
128:
input handling
129:
Help with media controls
130:
commercial programs
131:
Game Components and Design-time support
132:
Problem applying textures to 3D shapes - only uses 1 px of texture?
133:
What is a graphics engine?
134:
D3DXCreateFont Exception when Resizing screen
135:
Problem with Coding4fun tut
136:
fx problem ?
137:
Directx 10 and graphic card updates
138:
Can't use acceleration on second display ?
139:
RectangleF?
140:
3D Shape Order, Artifacts (screenshots)
141:
Sprite Collision Detection
142:
DirectX9 Multi Screen Apps losing focus
143:
Elapsed Timer Inconsistant?
144:
XNA 3d navigation ..
145:
Cheapest way to create 3d model
146:
Render an Image on Screen in DirectX
147:
DirectInput8::ConfigureDevices with D3D10?
148:
Adjusting the Gamma Ramp
149:
Locking texture from seperate thread
150:
"Casting" Image to Texture2D for proper use in spritebatch
151:
dxguid.lib corrupt?
152:
XNA Express beta 2 - can't load projects from beta 1
153:
So basically "Cut & Paste" from Beta1 to Beta2?
154:
PositionTransformed
155:
Mulitple Screens
156:
Vertex w value
157:
set resolution
158:
Need some help migrating to Beta 2
159:
GraphicsDeviceManager and Game issues
160:
Automatic Content vs Manual Content?
161:
Thanks for adding the Vector math 'ref' overloads guys.
162:
XNA Beta 2, rendering 3d model
163:
Design Mode
164:
DrawableGameComponent Questions
165:
Skinned Mesh Content Pipeline Import Bug?
166:
Rendering To Textures in Beta2
167:
Help I can't find XNA Game Launcher on MarketPlace
168:
Setting constants on CompiledShader in Beta2
169:
Transformed Vertices in Beta 2
170:
Create Vector from Angle
171:
Attempting to load a 2D Texture from the core framework
172:
Creating depth textures and getting back buffer in beta 2?
173:
Rendering 2D and 3D meshes at the same time
174:
My first impression with porting beta 1 to beta 2
175:
Animation support in content pipeline
176:
Setting sprite alpha at runtime?
177:
Direct X 7 Direct Draw related question(novice)
178:
Rendering multiple viewports
179:
Spacewar slow build
180:
"The project type not supported by this installation"
181:
Create SMOKE CLOUD EFFECT?
182:
3d Code Talk
183:
Request: Add New Item --> DrawableGameComponent
184:
Sampler state broken?
185:
Device View Reversed / Mirrored...?
186:
No 3D Audio?
187:
Algorithmic Challenge
188:
DirextX Version?
189:
Content pipeline plugin
190:
What happened to the dragging and dropping?
191:
Custom ModelImporter and textures
192:
Creating publish For Non XNA PC's
193:
blit from src surface to dst surface but these are created with different ddraw devices
194:
Error - Spacewar Starter Kit (GSE Beta2)
195:
Creating multiple Contents from a single NodeContent?
196:
2 seperate players using one keyboard
197:
Looking for a Risk Starter Kit
198:
Skinning in BasicEffect
199:
Backbuffer format
200:
Something pretty cool!
201:
Getting the Device and Content Manager
202:
Using XNA Game Studio Express to develop solitaire game
203:
lefthand to righthand
204:
Engine Renderer
205:
Configuring build options
206:
DrawableGameComponent: GraphicsDevice
207:
Simply a thanks..
208:
the project file '...csproj' cannot be opened
209:
Tile Engine DrawableGameComponent Tutorial!
210:
Please use the XNA Connect site to file bugs and/or Suggestions
211:
Exporting from blender?
212:
XACT and Music
213:
The "ResolveGlobalAssemblies" task could not be loaded
214:
Questions Beta 2 and future versions...?
215:
What happened to BasicEffect.AmbientColor?
216:
.X File Information
217:
Problem installing XNA Game Studio Beta 2
218:
Sample Request - Animated Skeletal Mesh
219:
Problem wih Beta 2
220:
Download Issues
221:
My new game running on Beta 2 (Dr. Popper) Now with Source Code
222:
Animate Mesh C#
223:
POINT allocations
224:
Joystick support
225:
XNA Codeplex Team explorer
226:
About 3D moudle
227:
Why do GameComponents still default to partial classes ?
228:
Animation Processor
229:
XNA Beta 2 Question - Content.Load related
230:
Problems with Autodesk FBX
231:
ToggleFullScreen causes invalid refresh rate to be selected
232:
Product.cab not found?!?
233:
[MDX] VertexBuffer.SetData() ArgumentException
234:
GraphicsDevice.Vertices[n].VertexBuffer is read only in Beta 2
235:
Problems with build tools that spawn other build tools
236:
Runtime model loading
237:
My new game running on Beta 2 (Dr. Popper)
238:
Content Manager for DrawableGameComponent
239:
Fps is at ~60 all the time?
240:
Two big doubts on XNA Beta 2
241:
Where fro art thou System.xml?
242:
Problem uninstalling Beta 1
243:
Direct X 7 Direct Draw alphablending
244:
Magenta sprite color comes up transparent?
245:
Antialias colored regions in an image
246:
Clipping part of a surface in a 2D interface
247:
dem Bones
248:
beta 2 mouse input (windowhandle and ismousevisible)
249:
DirectX windowed mode. Other applications become sluggish?
250:
Vertex Shaders without Pixel Shaders
251:
Higher End games being developed on XNA?
252:
Really bad sound quality with echo etc
253:
I dont find the XNA Launcher
254:
Finding Device's Parent Control
255:
Runtime platform determination?
256:
VertexPositionTexture Problem xna beta 1
257:
... Tridex VB.NET XNA xnb MSBuild hack for dot net!!!!...
258:
... I did it VB.NET TRIDEX compile and Load an xfile from content pipe line so easy thans XNA team .....
259:
Pulling Data from ContentManager
260:
.. I did it Part2 Loading FBX file Vb.net TRIDEX .....
261:
new SpriteBatch(graphics.GraphicsDevice); InvalidOperationException
262:
XNA help - uni student
263:
Skin weight Transforms and Model Importer
264:
Really, REALLY strange "bug" with Vector3
265:
Resizing the Device/Window? Bug?
266:
Quaternion Multiplication is Broken
267:
GraphicsDevice component not found.
268:
Animation Keyframes return broken data
269:
Skeleton based animation
270:
Where is Memory Export?
271:
Applying custom effects to an imported model
272:
Content Importer Questions
273:
How can we build usefull tools around XNA if SwapChains have disappeared ??
274:
How to get a Side from a TextureCube
275:
XNA Framework Beta 2???
276:
"Trail" effect with sprites.
277:
Problem updating sprite location
278:
New Farseer Physics Engine Update
279:
Mysterious EffectMaterial Error...
280:
Mesh disappearing after a small amount of time
281:
Animations in Content Pipeline
282:
Key Polling
283:
debug XNA importer
284:
Beta2 Math Problems
285:
Beta 2 removed System.Xml?
286:
How Shadow works?
287:
Rendering to Form's PictureBox
288:
Where is the 360 download?
289:
Problems creating Texture2D's
290:
Running builds
291:
Accessing the VertexBuffer of a ModelMesh
292:
Thanks for response
293:
problem with "your first game: Microsoft XNA game studio express in 2d" tutorial
294:
Adding a simple shader to render a ModelMesh
295:
IMO IUpdateable.Update() shouldnt pass game time
296:
problem with importing .x files
297:
Problem drawing into stencil buffer
298:
GSE Controls
299:
RTS Camera
300:
Collisions for user controlled sprites
301:
Graphics and xnb files