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1:
Pointer misunderstanding?
2:
Debugging Problem
3:
Spritebatch.Draw() with an origin
4:
Any XNA books on the horizon?
5:
Question: 2D development for both widescreen and standard on 360
6:
BadImageFormatException for 'Microsoft.Xna.Framework' from fresh Spacewar project
7:
Tile based movement jerky with fixed time step and vsync off
8:
Direct3D Retained Mode Documentation
9:
Tile based movement jerky with fixed time step.
10:
Designers and Artist wrapper for the XNA API.
11:
Heightmap Collision testing
12:
Looking for components
13:
Agile Development...?
14:
Anti-aliasing and framerate
15:
device.Lost not firing.
16:
D3DX10_SPRITE question
17:
device.Reset and device.Lost not firing.
18:
Framerate component
19:
Volume Control In runtime....
20:
[MDX] Device errors while using DX SDK sample framework
21:
texture fetch and shader math execution time in special cases
22:
How to create a small 3D Universe?
23:
DirectX Extensions for Alias Maya 7
24:
How to create an equalizer, with DirectX (it's for music)
25:
Development Rivals
26:
AccessViolationException
27:
GMAX for XNA???
28:
More XBOX 360 Controller Button Graphics
29:
Translating C# DirectX example to C++/CLI
30:
Creative X-Fi support
31:
SpriteBatch Scaling
32:
XNA 2D Collision Detection using Quadtrees
33:
Disable transparency in terrain (star field shown thru terrain)
34:
Help with Help
35:
How to grab the screen picture and make a video
36:
Any Complete n00bs Besides me?
37:
Is Function Overriding The Only Way?
38:
Anyone having problems with the designer?
39:
Scaling textures/sprites
40:
Advice on Controller Vibration
41:
XACT Cue Playback Latency vs. DirectSound
42:
all kinds of combination spec
43:
Render to a Video output #_#
44:
Spark Demo
45:
MechCommander2.proj file?
46:
Do not promote commercial products on these forums
47:
Promoting commercial products is not allowed
48:
Simulating keyboard under Directx apps
49:
how much should xna...
50:
DirectX in VB2.0
51:
XNA GSE runs on XP SP2 ... also Media Center??
52:
Use SwapChain buffer as Texture in Pixel Shader
53:
Who has a Physics GameComponent?
54:
Add EffectAnnotation.GetValue() Method.
55:
How has a Physics GameComponent?
56:
Use SetData
57:
2d Tiled Backgrounds and Vertex Buffers?
58:
Game Development Course
59:
How can I eliminate the automatic generation of the arm subfolders and arm entries
60:
End users shouldn't have to rewrite XNA math functions in order to improve performance.
61:
Rendering on a panel control
62:
Camera support
63:
Ummmm...
64:
XNA and Winforms - 2 questions/problems.
65:
Collision Detection and Rotation issue
66:
Avoiding the use of d3d9.lib and others
67:
DirectX 10 Input device acquire
68:
N00b Maths question - calculating radian angle for rotation of a sprite based on two points in 2d
69:
Transparent Texture Mapping
70:
Strange Sprite size
71:
Speech / Voice API?
72:
DirectX 10 Question...
73:
Multi-sampling and MRT ???
74:
XNA release date?!
75:
Minimizing state changes on the GPU.
76:
GenerateMipMaps
77:
Working with meshes
78:
Rendering Best Practice - 3D
79:
XNA / Game Dev Training
80:
Early XNA GH Screenshots
81:
Scale and Resolution of Different Platforms
82:
Does GSE support conditional breakpoints? How?
83:
dxwebsetup wierdness - deployment with app
84:
GameComponents, Collections and Designer
85:
3D model importer
86:
Tile Engine Tutorial Part 4!!! - Map Editor!
87:
Another "Aha!" moment...
88:
My plan for a sprite CollisionManager
89:
Detecting a double click
90:
How to orientate an object along a given heading.
91:
Creating A Game Library (Best Practices?)
92:
Making games forward-compatible with Content Pipeline?
93:
What is "title" means?
94:
Loading a Texture2D in a specific format
95:
Input component
96:
Need a Mentor
97:
Mentor Needed
98:
Several REF/Runtime/documentation bugs/suggestions
99:
Using windows forms components with XNA?
100:
2005 professional
101:
Multiple render resolutions for variuos renders
102:
How do I next GameComponents?
103:
Drawing part of a texture
104:
How do I animate a .dds?
105:
[C#] Quadtree (2D Game)
106:
Transparency on texture polygon
107:
building a little game "firepower" - old amiga stuff...
108:
Component Question
109:
XNA Tutorials
110:
Missile Command - XNA Remake
111:
Sorry For Dupes! (site messed up)
112:
Simple Checkers game
113:
Changing sprite origin from top-left to center
114:
I get an error when using DirectX functions
115:
dual screen mouse
116:
MS Document Explorer + XNA : code sections don't show
117:
how do i demo my game (basically start it)
118:
Direct3D - how to render a simple bitmap ( Draw2D ) transparently ?
119:
ShootMania - My First Game (with source)
120:
Add Framework?
121:
SpaceWar: AssetCache - your thoughts?
122:
Sound Pack
123:
Beginner shader question - I'm missing something obvious
124:
how to get position(lines and columns) of a pixel from HLSL?
125:
get stencil buffer
126:
Direct X *.fx Question ?
127:
Minimal DX SDK download
128:
OpenGL performance in 2.0
129:
Problem with setup
130:
How control Sound range that can be listen in XACT tool ?
131:
XNA networking help
132:
Image File Extension .dds
133:
Error with DirectPlay
134:
Problem with XNA Installation
135:
Designing and using a mesh with many subsets
136:
Create an image with Direct3D
137:
Sample Overhead Shooter
138:
IXACTEngine::GetGlobalVariable crushed application
139:
Download link doesn't work.
140:
Calculate Free Memory? (Xbox360)
141:
The Model class and its associated helpers
142:
3d mesh animaions.... soon?
143:
Installing old sdk over new one
144:
3d mesh animations.... soon?
145:
Content Manager and Optimized Meshes
146:
I can't see the Graphics "pictures/ships/back" in MySpacewar Kit, why?
147:
Can XNA Build manage LOD?
148:
XInput Common controller 32 bit wont install
149:
Question about Transfering the game.
150:
Direct3D Textures
151:
moving camera around the world.. like a 3D shoter first person look
152:
Only 32 primitives drawing correctly.
153:
putting background image in Console applicaiton
154:
Matrix.RotationYawPitchRoll
155:
Trouble with Game.ElapsedTime
156:
How to "publish" my own IGameService
157:
The Missing "How To Load Resources" Documentation Posted to the XNA Team Blog
158:
Simple 2D with D3D9
159:
New Analogy for Materials?
160:
mouse input sample rate
161:
XNA Framework.dll error after installing an application
162:
What kind of data will invoke the excution of a GS
163:
XNA Game Studio Pro Pricing
164:
Sun to affect a terrain? How?
165:
Request: Add some "Disposing Resources" documentation
166:
Rendering to a Texture?
167:
Update frames for 2D animations
168:
Ray.Intersects()
169:
Bug where it becomes impossible to save your files
170:
Problem with DirectX 9.0C
171:
Post process effect problem
172:
How to use fx software?
173:
Extracting the transformation matrix for a subobject in a mesh
174:
Rendering a screen aligned quad
175:
My 2D game layer Editor and XNA to PictureBox question
176:
Small tutorial flaw
177:
Packet Clog with DirectPlay
178:
Possible that Update() is multi-threaded?
179:
Problem with XNA FogMode Enumeration Help
180:
Transparency Level
181:
Losing Background Surface
182:
MDX 2 Time Bomb
183:
Post 2D whole screen 'filters'?
184:
Free Development help for your XNA Project
185:
LetterBoxing and/or splitscreening
186:
Billboards
187:
Camera concepts
188:
3D game sample/tutorial
189:
Text Renderer and Font Generator
190:
Terrain component source code
191:
DirectShow
192:
How to access the graphicsDevice from a new gameComponent
193:
really strange problem with pixel shader!
194:
Grand Theft Auto style game with XNA?
195:
Automatic resize of texture?
196:
How to play all sounds in a cue in a row?
197:
About XNA: Sky, Landscapes and Models
198:
I forgot one...
199:
Will there be a Beta 2 of framework?
200:
XNA Connect & Feedback - Issues
201:
A box wasnt shown
202:
Using the Cue object generates exception with multiple .Play calls
203:
d3dx9d.dll
204:
render a copy of the backbuffer
205:
Game Math 101: Changing the magnitude of a vector?
206:
Strange slowdown for sprite graphics
207:
Basic Texture Questions
208:
Content Pipeline and FX files
209:
How can configure DirectX sdk in VC.NET environment for running directx program??
210:
How to make a main menu?
211:
xbox 360 live vision
212:
Chaos original XNA game
213:
Problem with vertex/index buffers for rendering simple 2d quads - solved
214:
texture quality
215:
My first attempts with XNA
216:
Another 2D Shooter
217:
Game Math 101: Lerp() vs SmoothStep() ?
218:
XBox 360: Detect widescreen vs 4:3?
219:
Accessing the game window properties from within an object???
220:
Multiple Lights on a scene
221:
Frame Buffers
222:
How to compile to run on all Windows Machines
223:
Spacewar - controls not working
224:
... TRIDEX VB.NET 3D Maths Classes for my fellow vb.net developers Directx, Xna ....
225:
How can I convert a DirectX surface to a bitmap?
226:
Suggestion: Add detailed error messages to XNA Exceptions.
227:
480i/720p
228:
Does XNA support other than XBox gamepads?
229:
D3D_DEBUG_INFO
230:
Directx symbol files
231:
Texture coordinates?!
232:
using System.Xml bug
233:
Are multiple SpriteBatches necessary?
234:
What constitutes "Commercial"?
235:
How to update from Texture.Lockrectangle
236:
Collision of Rotated Sprites
237:
C# and Managed DirectSound reading samples from mic and writing samples to speakers
238:
Sprite Effects
239:
Collusion Detection for different objects of same mesh file
240:
YawPitchRoll`
241:
Is there a similar call in XNA to SetTransform in DX?
242:
Creating a window in an ActiveX control
243:
XNA on IRC
244:
Shadow Volume Example
245:
Strange shader optimization bug.
246:
I like that... maybe with a list?
247:
Xact to get soudn data
248:
My first: ParticleWars
249:
Matrix.Shadow is gone
250:
Designing C# & XNA games
251:
What the H&^^ is going on here?
252:
Quickie Game and tutorial
253:
Normals
254:
hey can some one help?
255:
avoid tearing
256:
Codeplex XNA
257:
More texture scaling problems
258:
Streaming directly from mic to speakers using DirectSound
259:
Custom Vertex and Transformed vertices.
260:
Draw() called before Update()
261:
Vista 5728-16387
262:
Saving screenshots
263:
d3dx9d_30.dll
264:
Problems with DirectDraw
265:
Set Window Icon
266:
Scaling down a sprite seems to crop?
267:
TextureCollection Usage
268:
Sprite Draw2D Performance
269:
Microsoft.Xna.Framework.Storage Namespace Classes
270:
No ID3DX10Line?
271:
PointSize Scaling
272:
No Fixed Function At All?
273:
C# Exception Assigning an Index Buffer
274:
Hi, New Question... About CreateWindowex...
275:
Begininer Needs Help
276:
Download for XNA GSE not working (9/24)
277:
Can I extract SpaceWar's sounds and/or see them in XACT?
278:
Some questions about directx transform
279:
Joystick Values not correct
280:
project space issues?
281:
Can you have a camera without an effect?
282:
Is there an easy way to generate a random color?
283:
Components Disappearing on Designer! :O
284:
DrawUserPrimitives hangs
285:
xbox 360 controller
286:
Microsoft XNA Game Studio...requires express edition....
287:
Microsoft.Xna.Framework.Input.Keyboard
288:
Does the DeviceCreated event happen more than once during execution?
289:
VS2005 Pro
290:
Reading texture from a stream
291:
HOW TO DEAL that ERROR:PushSource error LNK2001: _CLSID_FilterMapper??
292:
XNA Wiki Project
293:
Change the number of fixed posts showiing at msdn.microsoft.com/xna
294:
Release Builds
295:
Port of multi-animation sample to managed directx
296:
Problem with D3DTTFF_PROJECTED and texm*
297:
flicker in 1280x800
298:
New Tutorial Making little Arkanoid (spanish)
299:
[MDX 1.1] How Do I Unlink Frames before calling Frame.Destroy()?
300:
How create device without window?
301:
Controlling Game By MIDI