1:
Circling an object 2:
MDX+Text - help please 3:
playing audio file with a foot pedal in vb.net 4:
Any Good Books? 5:
making graphics for ur games? 6:
new to directx 7:
Timing Function 8:
Error Trying To Load MechCommander2 Build Prog Into Ms Visual Studio 9:
Reference rasterizer 10:
right-handed Math Lib 11:
How does one resize a texture in memory? 12:
X file format 13:
Pixel Shading & Vertex Shading 14:
Fixed Function Pipeline 15:
XNA without the content pipeline 16:
have problem when using "dynamic looping" in pixel shader. 17:
Tree Dudes make a blockbuster hit 18:
Turn off mouse drag in SampleFramework 19:
Reading back a rendering surface in .NET 2.0 20:
can i use visual studio .net professional? 21:
XNA Express - Windows XP Home Support? 22:
Debugging D3DERR_DRIVERINTERNALERROR 23:
Garage Games? 24:
XNA GSE + Schools? 25:
Code4Fun Framework Timer compile issue 26:
How long does it take to make a game? 27:
How long before we see non-game apps for the 360? 28:
Resonable Expectations for XNA Game Studio Express? 29:
XNA Download 30:
Price? 31:
How to draw an arbitrary segment of triangles from a VertexBuffer? 32:
How to get more frame rates 33:
2 or 1 more day(s) depending where u are 34:
XNA BUILD PROBLEM, VCBUILD.EXE NOT FOUND 35:
Underlying Native Interfaces 36:
Can I make a Resident Evil=type game with XNA? 37:
Retrieve yaw, pitch and roll from a matrix or a quaternion 38:
Could we translate this soft to chinese? 39:
Garbage Collection 40:
Can someone reliable give me the relase time of XNA GSE in GMT? 41:
Programming Noobs 42:
How much of the .Net Framework for the XBox 360 Platform 43:
Simple Game 44:
Live?? 45:
3 questions... 46:
So how does this (non)commercial business work? 47:
Just What Is This Pipeline? 48:
Why are posts being ruthlessly deleted? 49:
Direction vector from a matrix or quaternion 50:
DirectX DSK playsound sample 51:
Other benefits of the creator's club 52:
Refrences and book advice 53:
Managed vs. Unmanaged code - please assplain 54:
some simple noob question 55:
Storing game data in database 56:
Release of XNA Game Studio Express 57:
GSE and Vista 58:
2D FillRegion Performance on Large Region 59:
GSE Bug Reporting - Where? 60:
Best way to learn 61:
Unicode and Bitmap Fonts 62:
Watch my videos from comp on 360 63:
Does XGSE play nicely with Visual Studio 2005 64:
Create tex2D with msaa and mipmap error reported by runtime 65:
Drastic FPS fall,when rendering QUAD 66:
Website to download components 67:
How to make proper background 68:
How can i adjust SpotLight-Direction 69:
Getting cue names 70:
XNA 360 games. 71:
Waiting is booooooooring 72:
Running XBox360 games made with XNA GSE without XBox Live subscription 73:
Input for Music 74:
Where is the download? Here 75:
Debugging shaders with Visual Studio C++ Express 76:
Shaders in Cg? 77:
Waiting is booooooring.... 78:
10 things to do while waiting for XNA Game Studio Express 79:
Installing C# Express Edition After VS2003/VS2005 80:
aaaaaaaarrrrrrrrrrrrrrrrrgggggg!!!!!! 81:
Problems with MDX 2.0 82:
Accessing a device not included in the desktop 83:
I'm Lost In Versions 84:
I would be right here waitting for you XNA 85:
time zone 86:
You could be a redneck if ... 87:
GSE/XNA/C# Express Confusion 88:
Anyone need a musician for their games? 89:
XNA Game Studio Express is ready for download! 90:
XNA Game Studio Express/Framework is ready! 91:
Here we go!! 92:
Please Post First Impressions Here. 93:
XNA Game Studio Express. released!!!! 94:
Speech SDK is a recommended XNA download? :D 95:
Released 96:
Need c# express? I have VS2005 97:
Only for Visual C# Express?!? 98:
Translation of 'Getting Started' sample into IronPython 99:
The values used in the attempt to create the GraphicsDevice were invalid. 100:
Crashing problems 101:
XNA Framework and XNA Game Studio Express download available 102:
Where is a Tutorial?? 103:
first impressions 104:
XNA tutorial!!! PLEASE! 105:
lame.... 106:
space war input problem 107:
XNA compiled programs crashing 108:
Using the Reference Rasterizer with XNA ? 109:
Win2k? 110:
XNA Community Website 111:
Strange error during Spacewar compiling 112:
No Starter Kit 113:
XNA Game Studio Express compatible with Visual Studio Professional 114:
XNA and Visual Studio 2005 115:
How to make SpaceWar work with the keayboard? 116:
Good Budget XNA Compatible Video Card??? 117:
Getting started example needed 118:
Hmmm... forum posts... 119:
Level Design, Animation, Artwork?? 120:
XNA Toolbox 121:
Submitting Bugs/Feedback on XNA Game Studio Express (Beta) 122:
Problems opening new project 123:
HLSL Syntax Highlighting in XNA Express? 124:
Will there be a clear XNA to XBLA path? 125:
Mouse-responsive programs 126:
New to game development 127:
Major Issue 128:
Here's the keyboard mappings for SpaceWars Starter Kit 129:
Intergation for Visual Studio users?? 130:
Game components 131:
How do I load a 3d mesh (.x file)? 132:
Your First XNA Game: Load DDS with Alpha Channel 133:
Texture2D.FromFile with a .dds that has an alpha channel 134:
Supported gamepads (Spacewar) 135:
KeyEvents? 136:
Solution!! Texture2D.FromFile with a .dds that has an alpha channel 137:
XNA is Visual C# express? 138:
Game Networking 139:
Input with Keyboard? 140:
NEW Getting Started Tutorial 141:
HAL.DLL optimizing issues 142:
How make a DirectX application runs on WindowsForm (C++) 143:
XNA with C# Professional version 144:
Cannot run XNA projects 145:
Boolean property naming. 146:
run Direct3d samples without sdk 147:
Hi can anyone get spacewar running on 64bit OS? 148:
Using the framework with WinForm controls 149:
Rectangle, but no RectangleF? 150:
Finding frames per second? 151:
Download and install Framework only? 152:
Manipulating Surface or Texture2D 153:
Any books coming out ? 154:
Where to Find XNA Documentation, Including Tutorials and Samples! 155:
System Requirements for XNA 156:
Absolute and relative mouse movement 157:
Black Ships 158:
Texture2D and Animated GIFs 159:
Will Xna Framework support device queries, like occlusion query? 160:
Graphics problem 161:
Making 3d Models? 162:
A tutorial would be nice... 163:
Content Pipeline code official mesh management 164:
Collision detection - Howto 165:
Question on XNA Beta 1 Performance 166:
Help on writing text on the screen? 167:
Aftermath... 168:
XNA - Microsoft lack of vision 169:
Where is physics??? 170:
How To: Load Resources (Cannot Find Server) 171:
SpaceWar demo: .NET Runtime 2.0 Error 172:
D: Drive 173:
Where is the "Make Game" button? 174:
How do I start Space Wars? 175:
Game.Tick 176:
Installation Problem - No sign of GSE? 177:
Thanks XNA Team 178:
Has anyone been able to run an XNA Game? 179:
How can I install XNA Game Studio Express over Visual Studio Std or TS? 180:
Suggestion for stock Vertex structs 181:
XNA beta 2: Live License? 182:
SpaceWars walkthrough 183:
Functionality of XNA 184:
Some thoughts on XNA Game Studio / Framework 185:
invalad install package ?? any idea's ? 186:
installer is not recognizing that I have C# express 2005 187:
Are there any known x64 issues...? 188:
XNA / Space Wars 189:
Compile Error: The name 'graphics' does not exist in the current context 190:
XNA games on 360 191:
Spacewar failed to build... Different processor target 192:
Compile Error 193:
Issues rendering a triangle 194:
myFirstGame sprite flicker - anyone else? 195:
BoudingBox for 2D? 196:
What is the XNA substitute for Microsoft.DirectX.Direct3D.Line? 197:
XNA Build Error 198:
FragmentLinker 199:
Reflection - Assembly.Load generates error 200:
GameComponent ambiguity, and serious framework suggestion 201:
AutoDepthStencilFormat is not supported as a depth/stencil format for the selected adapter. 202:
GraphicsDevice information. 203:
GameComponent.Draw()... why? 204:
Recommended way to load a mesh? 205:
When I run the programe ,there is a exception !please help me 206:
DirectX Direct X Texture Tool 207:
Device Disposed? (Multiple-Monitors) 208:
Microsoft.Xna.Framework.Audio.NoRendererException while compiling Spacewar 209:
Simple Menus (Download) 210:
To everyone getting "The values used in the attempt to create the GraphicsDevice were invalid." error. 211:
Link Broken! 212:
Activating a variable step loop? 213:
Deciding where to land the main window when it's constructed 214:
GraphicsAdapter.SupportedDisplayModes; 215:
How can I draw text on the screen? 216:
Sprite is not transparent 217:
No Support For Initing A Window Handle As Display? 218:
The specified module could not be found. 219:
How to do buffered input? 220:
Issue with HowTo: Rotate and Move a Camera? 221:
1280x720 For Space War??!?!? 222:
Big Help and FAQ Post, also contains code to render 2D and 3D lines 223:
Missing DirectX features 224:
Develop in VirtualPC / VMWare possible? (Seems not) 225:
Simple Input (Download) 226:
.swm 227:
How handle dynamic content with XNA 228:
Problem with audio buffer in DirectSound 229:
Day 1 - Where you at? 230:
Microsoft.Xna.Framework.Components.NoSuitableGraphicsDeviceException was unhandled 231:
2D graphics and how to do a simlpe put pixel ? (old school style :) ) 232:
When is the content pipeline coming? 233:
training in the UK 234:
Distributing XNA games? 235:
Having a bit of trouble with space wars 236:
Transformations: howto? 237:
Help Docs Cube Demo 238:
How make a DirectX app runs on Windows Forms (using C++) 239:
concept of games 240:
Bitmap with AlphaChannel 241:
Security Exceptions?? 242:
NoSuitableGraphicsDeviceException was unhandled 243:
Broken Link in Documentation: Load Resources 244:
vb.net project 245:
XNA Game Confusion 246:
Please Help: Could not find a Direct3D device compatible with the current device preferences. 247:
3D CAD object designing inside browser 248:
Controller help 249:
SpaceWar Memory Usage 250:
x64 not working !!! why MSFT does this to us? 251:
Spacewar Starter Kit 252:
Bug based on on Project Directory. 253:
Importing images with transparency 254:
XNA with Forms 255:
1.) Lock/Unlock vs. SetData/GetData and 2.) predefined vertex formats 256:
XNA Development FAQ 257:
Mouse Pointer not visible in Spacewar 258:
D3DX usage in XNA? 259:
.FBX files over Xfiles 260:
Basic pixel, pen, circle on screen? 261:
How To: Load Resources missing from help file 262:
_Please_ mark your posts as "Question" or "Comment"! 263:
space wars jerky? 264:
Full Screen how? 265:
using animated 3d models 266:
BoundingBox.intersect() position of intersect? 267:
Save Buffer Image 268:
Draw String 269:
physics / multiprocessor support / sm4 270:
Displaying Only Part of a .bmp file 271:
Object cache vs. GameComponentCollection 272:
crash 273:
XACT build files only in Xbox folder 274:
Any Suggestion on how to implement "Draw On Screen" type methods for lines and simple wire-frame shapes? 275:
StarterKit doesn't work 276:
What about Level Design? 277:
kpl support? 278:
BasicEffect Class Acting Odd? 279:
FileNotFoundException 280:
Texture2D init problem 281:
Shader Versions 282:
Does (Can?) Update() get called more than Draw()? 283:
Invalid Search Path 284:
Visual Studio 2005 w/ XNA!!! 285:
Where to reset the LIB Path??? 286:
DRAW simple 3D CUBE - InvalidCallExeption 287:
First Community Sample 288:
Using own data-exporter. 289:
Support for video playback / video as textures 290:
Can't run any projects - 'Cannot load file or assembly' error 291:
So Grateful for this 292:
question about ATI 3D Rage pro 293:
... Here is some code for VB.net users wanting to Run XNA beta 1.0 ..... Tidexconsultants 294:
What units are the x, y, z components of a Vector3 with respect to screen space? 295:
Animating Sprites 296:
how to change control settings for spacewar 297:
..... Okay VB.NET Users I have uploaded a zipped code version with Dlls attached ..... Tridexconsultants .... 298:
Spacewar game does not compile 299:
how do i create/edit .fx files? 300:
Textured Quads - No Need? 301:
Video Background for Menus