1:
fail to upgrade dx 9.0b to 9.0c 2:
Buffering areas of a window? 3:
how to develop games for playstation and xbox? 4:
DirectX Extensions Problem for Visual Studio 2006 5:
urgent , how to use maya files in directX 6:
DirectX + MDI Container 7:
How can you play Ogg files in DirectSound? 8:
directx sample compile problem 9:
Languages supported 10:
Looking for a Direct3D system architecture diagram... 11:
Building Mechs for Mechcommander 2 12:
Why do commas, periods count as separate words? 13:
day2night 14:
Setting up dev environment for Directx 10 on Vista beta 15:
Windowed App - How to blit bitmaps?! 16:
seeking for Alpha Blending code,when draw subjects with "front to back" order in stead of "back to front" 17:
XWB/XSB opening and extraction 18:
D3DXLoadMeshHierarchyFromX returns E_FAIL 19:
Getting Direct3D 10 Samples (April SDK) running 20:
Screen flicker when setting DisplayModes 21:
Getting 133 Errors In Coding4Fun Tutorial 22:
DirectX managed framework: vertexBuffers, changing modes fails... 23:
DirectX 8, Direct3D, Combining the Common Files with MFC CView? 24:
Problem in Device Capturing Multiple times 25:
Mesh and alpha blending. 26:
VIAAGP.SYS Error Message 27:
Create special-shaped windows 28:
Wich texture on top. 29:
Texture transforms do not appear to be applying translation. 30:
DirectInput SHIFT+INSERT 31:
Primary Buffer Capture 32:
please give me some advice to solve the problem! 33:
Export facial animations from MAX 8 using Morpher modifier 34:
MDX2.0 Beta Program 35:
editor directly accessable inventory limited to 602 entries of buildings.csv 36:
MC2 Editor 37:
Meshes appear black & white on second machine 38:
Compile error on DX9/10 Samples 39:
Meshes near eachother misrendering. 40:
Sound is very weird with Listener3D 41:
directX with windows form 42:
New DirectDraw.Device() Error 43:
DirectShow in VC++Express 44:
December 2005 DirectX SDK now available 45:
C++ or C# ?? 46:
DirectX Asks the user for IP address - Help me please! 47:
How to set fps value in animation ? 48:
I cant Install Directx 9.0c 49:
Any ideas on why Nvidia fxComposer won't run for me? 50:
need help to draw a bitmap on the form window 51:
first 3D object 52:
Question for CreateInMemoryWaveBank 53:
Problem while installing Direct X 9.0c 54:
problem with DXUT(CGrowableArray) 55:
More input required 56:
Image Zoom with Sprite Draw 57:
Problems with Microsoft.DirectX SDK versions 58:
Alpha Blending and Depth Sorting 59:
Books on XBox 360 and XBox Live Development for eLearning? 60:
Basic Help Drawing Graphics 61:
[Managed DX] Vsync for a newbie ... 62:
D3DERR_OUTOFVIDEOMEMORY 63:
BUG: RenderTarget gets clipped to backbuffer size 64:
3DS Max 7 Bones w/ Panda 65:
Using the mouse to scroll a map 66:
Custom Directx Maya Extention 67:
Computing tangents on a skinned mesh 68:
Extended desktop issues 69:
Filter Surface 70:
Software renderer for Managed DX9? 71:
dinput check 72:
Create Volumetric Light using shadowMaps 73:
ASP Pages 74:
Cannot Open Prcomplied Header 75:
Microsoft.Samples Samples is not a member of Microsoft 76:
Installation Problems 77:
Mix CustomVertex.PositionColored with CustomVertex.PositionTextured in same scene. 78:
how does dx's SceneManager Example's mesh export from 3dmax or maya with meshtexture and fx file? 79:
Change Brightness 80:
Render part of an object. + Setting transparancy of a texture. 81:
What's fails??:( 82:
How to display surface onto interface 83:
BMP To X-File 84:
Coding4Fun: Beginning Game Development Help 85:
Play Wave Properties 86:
Animated Progressive Mesh 87:
Rendering based on distance and subsets 88:
For the DX/XNA Team(s) Please Read This!!! 89:
The never ending pain that is my 2D tile texture problem. 90:
Combining a Roatation and Translation matrix properly...? 91:
Can't get PIX to start any applications 92:
directsound 93:
create rectangle with DirectX 94:
Why dosent Transformation affect all objects of Scene? 95:
Polys far away appear in front of close polygons. 96:
Mesh.Split - how are the subsets configured 97:
error C2061: syntax error : identifier 'IDirectXFileData' 98:
Coordinates of mesh 99:
What do i need to get started ? 100:
Mesh.Simplify acting weirdly? 101:
XACTENGINE_E_FAIL on XACT3DApply() call 102:
To David Weller and the xbox360 team 103:
XNA Framework and signed code 104:
"Indie" Game Development on Xbox 360 and PC 105:
Might it be a BUG within DXUT? 106:
What do I do false??????????? 107:
Question about Device callbacks 108:
DirectX and Visual C# .NET Express??? 109:
How to move, rotate, zoom 3D object 110:
Dynamic Tiles 111:
What is RenderToSurface class for? 112:
VertexDeclaration and Mesh 113:
2D Hex maps 114:
winnt.h errors? 115:
Visual C++ and Directx 116:
Documentation for Microsoft.Build.Utilities.Task 117:
DirectX engine 118:
Qs about Multiplayer game 119:
Write Text over Triangle 120:
strange behavior with CreateEffectFromFile 121:
to avoid extra dll dependencies 122:
Realtime Drawing 123:
What are the best resources for people trying to get started? 124:
Can you receive joystick input or render 3d when different windows have focus? 125:
Dependency Analysis and custom tasks 126:
Spectrum Analyzer for Real time Audio. - Solution 127:
D3DX in DX7 phoning home. can this be fixed? 128:
Sprite.Draw2D() in C# Managed DX Simple2D Sample 129:
Calculations for projecting 3d points to 2d 130:
FragmentLinker and shader model 131:
Bad Lines Appear with Sprite.Draw with Redist. but not with SDK 132:
Error message when dowloading 133:
RenderState.Ambient versus Material's Ambient 134:
June MDX 2.0 lost device devices? (can't find beta website) 135:
DirectX and COM in C 136:
Samurai Colossus 137:
Tessellation vertexbuffer 138:
Bug in Lights (MDX 2.0 Beta) 139:
Creating a simple Box with D3DXCreateBox 140:
Potential DX10 Hardware Problems [and blurb]? 141:
"Programming RolePlaying Games with DirectX" help 142:
d3d.h wont work. 143:
Missing dxut.h header file in June 2006 SDK 144:
[MDX][C#] SwapChain pain in the rear end of my brain. 145:
Request: Direct3D 10 Layer for Direct3D 9 146:
distributed rendering 147:
Convert from OpenGL right-hand coordsys to Direct3D left-hand 148:
Mouse / Keyboard Events when using SimpleFramwork on a windows form 149:
Directx 9.0C issues , cant play games anymore....... 150:
RetinaX The Easy Managed DirectX Framework 151:
automatically saving SAPI output with C# 152:
Cannot open include file: 'windowsx.h' 153:
Z Buffer problem. 154:
Error 1935 (Mechcommander2 source codes) 155:
Mech commander 2 question 156:
Why Can I only see Red Color when drawing three points which have three colors? 157:
DrawIndexedPrimitives Problem 158:
PIX doesn't work with MechCommander 159:
How Can I make the TransformedColored Points to rotate? 160:
PIX and ID3DXSkinInfo::ConvertToIndexedBlendedMesh 161:
Help adding objects to my tile map 162:
VertexBuffer and GraphicsBuffer 163:
Sprites drawing problem 164:
Getting device while PC Locked/ login 165:
How do I set the color for CustomVertex.Transformed? 166:
XBOX 360 Dev Info 167:
DT_CALCRECT in .NET 168:
Sprite fails to draw 169:
why my VS2005's ToolBox hasn't the XNA tab 170:
Force Feedback not working with October SDK and managed code 171:
Why the SurfaceLoader.Save() can not save any thing? 172:
MDX 2.0 lost devices? (can't find beta website) 173:
C# DirectX 2D information 174:
voice recording 175:
build problems (in fact, cant build at all) 176:
Problem with making Surface smooth 177:
Overlay invalid pixel format exception 178:
3D Listener Orientation issues 179:
Managed DirectX Render Loop 180:
Play Cursor 181:
Texture Surface Level 182:
DirectX 10-Vista 183:
Multithreading and DirectX 184:
How to bend a surface 185:
$(MC2Root) variable 186:
Problems with DirectX 9 and Forms(VS2003 + C++). 187:
Problems Directx 9 and VS2003(Forms with C++) 188:
DirectInput not usable yet? 189:
Managed C++ DirectX Devices 190:
Consuming XBox Live Stat Information? 191:
Suggestions on good DX9/D3D book(s) 192:
Some questions about using constant buffers 193:
create a terraim from scattert points 194:
LockRect on Direct3D Mobile Fails with INVALIDCALL error 195:
DirectInput: encountering flaws with getting MOUSE data 196:
Which one does DX copy: strings or ptrs 197:
Problem loading a bitmap into DX 198:
DirectX 9 in visual basic 2005 199:
manipulate rendered texture? 200:
DX9 in Visual Studio 2005 question 201:
Game Engine - GUNS - adding particles 202:
Joining DirectSound to existing app 203:
Mesh.Simplify no effect 204:
ps3.0 queries 205:
vertex shader 1.1 problem 206:
Forms and Directx9 is possible? 207:
do you have to use createwindow to create the main directx window? or does the directx api have its own way? 208:
A real newbie - character creation troubles 209:
Round circle with specific points 210:
DX SDK Media Copyrights 211:
Failed to close win32 application after closing window 212:
Direct3D mobile and Macromedia Flash 213:
Reading texture data 214:
Emitters and Distance Question 215:
.X file importer 216:
Duplicate DLLs when building application (C#) 217:
use SurfaceLoader.SaveToStream() to get a Bitmap object... 218:
How to record the High score of the game, must use database :,{ ? 219:
vmr9.h 220:
how to get input from various keyboards with directinput 221:
I dont see some Parts of Mesh bei Rotation 222:
KEYBOARD CONTROL DIRECT INPUT 223:
Great Texture Problems! Help? 224:
how to render text to a surface that can be mapped onto a quad in world space? 225:
Effect.FromFile IndexOutOfRange exception 226:
Earlier shader models in D3D10 227:
Move 3D Object on Screen 228:
mesh not rendering 229:
Problem Solved 230:
SystemTimeToVariantTime and DirectX 231:
Syncing OpenGL/GDI 232:
Creating mesh from VertexBuffer and IndexBuffer - got some problem 233:
View 3D Axis 234:
Faster rendering method 235:
Errors in Linking Direct x9 SDK .h &.lib 236:
Rendering simple textured quad 237:
Radeon hardware : z-buffer troubles 238:
Can't render the scene 239:
Software Development with DirectX 10 240:
Perspective Shadow Mapping 241:
Depth problems with CustomVertex 242:
How do I combine two vertexbuffers and then use the DrawIndexedPrimitives() to draw them? 243:
Sprites whithout antialiasing 244:
Drawing 2d Graphics 245:
Polygon Tessellation 246:
Device.Reset and SwapChain confusion 247:
DirectX and Remote Desktop 248:
Sprite not rendering 249:
Debugging w/ XACT in a proj 250:
Is the D3DXFragmentLinker going away? 251:
D3D10 date 252:
ID3DXSprite Positioning 253:
Problem rendering with vertex buffer 254:
Program crashes immediately after launch... 255:
How to make the transparent black in the surface become "transparent"? 256:
HLSL debugging in VS 2005 257:
Rendering in a window 258:
Problems with zooming (2D-Text and Line-Class) 259:
HLSL Grammar ... Tokens? 260:
Text on 3D surface 261:
DrawUserPrimitives with GraphicsBuffer 262:
Failed to Prepared the Streaming Cue - XACTENGINE_E_NOWAVEBANK 263:
August 2006 SDK is available 264:
File Not Found, even though it exists! 265:
Pix for windows 266:
WrongMode exception when restoring surfaces in C# 267:
Optimizations for rendering ROAM 268:
How to read different file format for directX 269:
multiple uv coordinates 270:
statically linking D3D? 271:
Material Alpha 272:
Visual C# 2005 Express, DirectSound - WAV data 273:
360 controller & Windows Vista 274:
Error loading XNA visual studio package 275:
pixel shader,strange result! 276:
Who is using XACT? 277:
I have a hole defined by mathematically,How can you use pixel shaders to clip() pixels that hole? 278:
How Use DirectX Draw a 2D Polygon which have a hole? 279:
Learning HLSL... 280:
How do I work with windows Forms (using C++) and Directx (9) 281:
Games 282:
Locking vertex and index buffer while rendering 283:
How do I work with Windows Forms (using C++) and Directx9?? 284:
Stereoscopic View Support in Vista? 285:
Loading a mesh then rotating it about x and y axis 286:
Copying from one Texture Surface to another 287:
XNA Release 288:
Setting up the camera for a mesh 289:
Meshes not rendering correctly 290:
XNA task palette in Toolbox window 291:
XNA task palette 292:
Saving surface data 293:
How to send any keystroke to DirectInput application? 294:
xfile conversion from c++ version to c# version 295:
Direct X10 and Vista - Compatibility 296:
Problem with ALL!!!! Downloads of Direct X SDK 297:
Phong is just gouraud 298:
How manipulate vertexs of a existing mesh? (DX9.0/ native C++) 299:
Just Curious... 300:
How replay music in XACT??