Wich texture on top.  
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PostPosted: Game Technologies: Graphics, Wich texture on top. Top

If I render 1 shape I have no problems, but when I render 2 or more shapes and when 1 shape is behind the other, I don't see the texture that is nearest to my camera, but the texture that is drawn last.

Is there an easy way to overcome this problem, or do a need to write complicated methods to set in wich order the shape must be rendered

If you need more info about my code to answer my question please ask.

Game Technologies: DirectX, XNA, XACT, etc.7