Mesh and alpha blending.  
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PostPosted: Game Technologies: Graphics, Mesh and alpha blending. Top


I am a new user of DirectX and have now been faced with the problem of drawing my semi transparent mesh triangles from back to front in order to obtain correct alpha blending.

I use the drawprimitives command when drawing the triangles in the various meshes I have.

Does anyone have some useful hints on how to draw the triangles correcly when operating with triangles in meshes

Game Technologies: DirectX, XNA, XACT, etc.7