Hi,
I am a new user of DirectX and have now been faced with the problem of drawing my semi transparent mesh triangles from back to front in order to obtain correct alpha blending.
I use the drawprimitives command when drawing the triangles in the various meshes I have.
Does anyone have some useful hints on how to draw the triangles correcly when operating with triangles in meshes
Game Technologies: DirectX, XNA, XACT, etc.9
|