I wonder if it is possible to activate the day to night feature and if possible how.
In the mission fit file you can implement a daytonighttime; for example:
f DayToNightTime = 54000.000000
This value is (as it seems) picked up by camera.cpp
result = cameraFile->readIdFloat("DayToNightTime",day2NightTransitionTime);
I played around withit but can not see any effect in missions.
Any idea what the value needs to be, how it can be activated, if it can be acticvated at all
Game Technologies: DirectX, XNA, XACT, etc.3