Hi all...
I am looking for detailed block diagram information that describes the Direct3D architecture.
Thus far I have found only limited architecture information like the diagram here: http://www.hide-link.com/ . Other than the preceding link, I have found that most online Direct3D information relates to the function calls in the API. While function calls are the knobs and dials of the Direct3D system, I really need to see the system blueprint to understand how it works. Does such information exist in the public domain
My background: I am a C++/C# developer with a masters in image/video processing and computer vision. I have been using Direct3D for about 1-2 months now for some data visualization projects. My Direct3D experience involves basic knowledge of texturing, vertex buffers, and the device object. While I am using C# for my current project, I also have past COM programming experience using DirectShow.
Thanks in advance to any that can point me to a deeper understanding of how Direct3D works.
Cheers, -Eric
Game Technologies: DirectX, XNA, XACT, etc.3
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